Hey 🙂 – Meet GenerIO (and Project TeKKI)
Exciting News from GenerIO: Launching our EU-funded Project TeKKI! Supported by the European Union and the State of NRW, Germany, GenerIO specializes in creating uniquely tailored PBR textures for materials such as wood, brick, and stone. GenerIO’s commitment is to enhance creative potential in media production and game development, leveraging human-centered AI solutions. For more information, visit GenerIO.
List of publications
2022
Faltaous, Sarah; Prochazka, Marvin; Auda, Jonas; Keppel, Jonas; Wittig, Nick; Gruenefeld, Uwe; Schneegass, Stefan
2022.
Abstract | Links | BibTeX | Tags: Illusions, Virtual Reality
@proceedings{faltaous2022give_weight_to_vr,
title = {Give Weight to VR: Manipulating Users’ Perception of Weight in Virtual Reality with Electric Muscle Stimulation},
author = {Faltaous, Sarah and Prochazka, Marvin and Auda, Jonas and Keppel, Jonas and Wittig, Nick and Gruenefeld, Uwe and Schneegass, Stefan},
url = {https://doi.org/10.1145/3543758.3547571},
doi = {10.1145/3543758.3547571},
year = {2022},
date = {2022-09-04},
urldate = {2022-09-04},
issue = {Proceedings of Mensch Und Computer 2022},
abstract = {Virtual Reality (VR) devices empower users to experience virtual worlds through rich visual and auditory sensations. However, believable haptic feedback that communicates the physical properties of virtual objects, such as their weight, is still unsolved in VR. The current trend towards hand tracking-based interactions, neglecting the typical controllers, further amplifies this problem. Hence, in this work, we investigate the combination of passive haptics and electric muscle stimulation to manipulate users’ perception of weight, and thus, simulate objects with different weights. In a laboratory user study, we investigate four differing electrode placements, stimulating different muscles, to determine which muscle results in the most potent perception of weight with the highest comfort. We found that actuating the biceps brachii or the triceps brachii muscles increased the weight perception of the users. Our findings lay the foundation for future investigations on weight perception in VR.},
keywords = {Illusions, Virtual Reality},
pubstate = {published},
tppubtype = {proceedings}
}
Auda, Jonas; Gruenefeld, Uwe; Schneegass, Stefan
If The Map Fits! Exploring Minimaps as Distractors from Non-Euclidean Spaces in Virtual Reality Proceedings Article
In: Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems, 2022.
Abstract | Links | BibTeX | Tags: Illusions, Locomotion, Virtual Reality
@inproceedings{auda2022ifthemapfits,
title = {If The Map Fits! Exploring Minimaps as Distractors from Non-Euclidean Spaces in Virtual Reality},
author = {Jonas Auda and Uwe Gruenefeld and Stefan Schneegass},
url = {https://dl.acm.org/doi/10.1145/3491101.3519621},
doi = {10.1145/3491101.3519621},
year = {2022},
date = {2022-04-30},
urldate = {2022-04-30},
booktitle = {Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems},
series = {Extended Abstracts of the 2022 CHI Conference on Human Factors in Computing Systems},
abstract = {With non-Euclidean spaces, Virtual Reality (VR) experiences can more efficiently exploit the available physical space by using overlapping virtual rooms. However, the illusion created by these spaces can be discovered, if the overlap is too large. Thus, in this work, we investigate if users can be distracted from the overlap by showing a minimap that suggests that there is none. When done correctly, more VR space can be mapped into the existing physical space, allowing for more spacious virtual experiences. Through a user study, we found that participants uncovered the overlap of two virtual rooms when it was at 100% or the overlapping room extended even further. Our results show that the additional minimap renders overlapping virtual rooms more believable and can serve as a helpful tool to use physical space more efficiently for natural locomotion in VR.},
keywords = {Illusions, Locomotion, Virtual Reality},
pubstate = {published},
tppubtype = {inproceedings}
}
2021
Auda, Jonas; Gruenefeld, Uwe; Schneegass, Stefan
Enabling Reusable Haptic Props for Virtual Reality by Hand Displacement Book Section
In: Mensch und Computer 2021, pp. 412–417, 2021.
Links | BibTeX | Tags: Haptics, Illusions, Virtual Reality
@incollection{auda2021enabling,
title = {Enabling Reusable Haptic Props for Virtual Reality by Hand Displacement},
author = {Jonas Auda and Uwe Gruenefeld and Stefan Schneegass},
url = {https://dl.acm.org/doi/fullHtml/10.1145/3473856.3474000},
year = {2021},
date = {2021-01-01},
urldate = {2021-01-01},
booktitle = {Mensch und Computer 2021},
pages = {412--417},
keywords = {Haptics, Illusions, Virtual Reality},
pubstate = {published},
tppubtype = {incollection}
}